
It's sure very powerful, has some nice drawing tools and such. It's the kind of software that you want to use to create really complex maps, because it sure isn't smooth enough to do anything really simple. Nothing wrong with the GM having the hex maps, but for godsakes, please stop exposing these to the players.ĪutoREALM is pretty nice, however, there's some small clumsiness in the UI. OK, I'm feeling a little silly, but you can see how even realistic props can enhance silliness. What demon had to be slain that left its ichor to stain this map? Players: -Yes, this shall do! (snatches map). Beware, for the hand of a madman was that who authored, or the madman guided the mad hand, or perhaps a sane hand of a mad man.
RPG MAP DESIGNER SKIN
GOSS: I know not, but this burned fragment of a map drawn on the skin of a Dire Wallaby shall guide your path.

Players: This journey, how many days? And thanks (zip). Your path is perilous, your tread is treacherous, your fly is unzipped. GOSS: That which you seek lies in mysterious and distant lands unknown (stretches gnarled finger to emphasize that whole "way out there" thing). Let's see we'll need 18 standard ration units then, let's make it an even 20.

GENERIC OMINOUS SOOTHSAYING SAGE (GOSS): You need to go to Ramadamadingdong, which is eighteen hexes out from your location and standard rules are to roll for encounters each hex. Let me illustrate, go put on your roleplaying hats and compare: why anyone actually uses such complex map generating software that does such things as break the whole map into grids and hexes and calculate travel times and such.
